|

Lonnie Farmer as the Engineer.
Photo by Claire Folger
|
Making a low-budget film is plunging a knife into
one's gut: the filmmaker's task is to deflect the inexorable blade from
vital organs and major arteries. You can discern independent filmmakers
by their myriad incisions and scars; like Dustin Hoffman in LITTLE BIG
MAN, they have been slowly whittled away.
My film 0!1 (pronounced ZERO-BANG-ONE) was no
exception to this slashing inevitability. This twenty minute 35mm black
and white psychological portrait of a female robot was produced with a
gasp of a budget ‹ and the slimmer the budget, the sharper the dagger.
Artificial intelligence offers novel cinematic
opportunities for exploring timeless psychological issues: identity, spirituality,
and ethical consciousness. I prepared my creative team for 0!1 by asking
them to imagine Bergman's PERSONA crossed with Kubrick's 2001: A SPACE
ODYSSEY. I also laid out the following rules as perforation protection:
No camera movement.
No inserts or establishing shots.
Only in-camera effects (no "fixing it in
post").
No set design or set modification.
No more than three lights per shot.
The dynamic Lonnie Farmer (CIDER HOUSE RULES,
IN DREAMS) took on the role of the Engineer who builds the robot Miranda,
and 16-year old newcomer Inna Livitz played Miranda. Lonnie's understated
ability to shade his expressiveness with subtle coloration of warmth and
hope deepened his portrayal of the laconic Engineer. Inna, a discovery
from my feature film PASSWORD, is a profoundly intuitive actress, able
to project both naïve vulnerability and bitter emotional sophistication,
expressive bookends framing Miranda's demanding and complex transition
from mindlessness to aching solitude.
John "Big Bad John" MacNeil immediately came on
as executive, bringing his extensive production experience and unflappable
poise to the project. Richard Wurman of Boston Camera generously contributed
camera equipment, while Bob Hirsch of High Output armored us with a liberal
lighting and grip package.
|

The Imbrescia triplets
(Ariana, Kristina, Samantha)
and make-up artist Lena Kaleva.
Photo by Claire Folger
|
I worked closely with Russian make-up artist Lena
Kaleva (LIQUID SKY), savvy Boston costume designer Mary Cusick, and ingenious
production designer and MIT alumna Russ Newman during pre-production to
develop the look of each stage of Miranda's development.
Stefan Forbes was my automatic choice for director
of photography. His encyclopedic command of cinematographic technique,
uncanny gift for sensing the deeper meaning of a scene, and formidable
ability to work very fast with very little helped both PASSWORD and 0!1
survive many lacerations. When setting up a shot on the set, Stefan and
I follow a rigorous process of dialectical inquiry. That is, we argue
like politicians until we uncover the best possible shot.
Our low budget precluded our ability to hire more
than a couple of professional crew each day. We augmented this small experienced
core with a swarm of enthusiastic production assistants, following Kurosawa's
SEVEN SAMURAI, where six experienced samurai fend off forty heavily armed
bandits with a carefully managed horde of bamboo-waving farmers.
Day one of our three-day shoot witnessed the usual
array of flesh wounds: strong winds delayed makeup an hour; a malfunctioning
generator prevented the use of essential fog machines; searing sunlight
imposed an inextricable camera shadow in a panning shot; complicated choreography
of extras required two additional hours of preparation.
But the day's final scene saw the blade inching
toward our heart: the cumulative delays meant we had just twenty minutes
to perform five camera set-ups in waist-high grass on uneven terrain without
any experienced crew (the 1st AC left early) before losing sunlight. Stefan
whipped the 80-pound Arri BL-4 around like a pistol as the actors nailed
their lines in one take at each setup, the sun setting as actor John Alex
uttered his last line. Nevertheless, we felt the shots would probably
not cut together. Since our featherweight budget precluded any possibility
of a re-shoot, my sleep was savaged by the conviction that 0!1 had been
amputated.
Day two began with two vorpal snicker-snacks:
first, an ancient electric board blew out the power for our entire four-floor
building, spilling dismayed residents into the hallways; second, the key
did not fit the lock to the door of our location. We handled the first
problem by lighting using sunlight coming through the windows. Line producer
Raul Erdossy handled the second problem by picking the lock, a skill learned
in his felonious Venezuelan homeland. Day two hurtled to an end with a
perfect metaphor for low-budget filmmaking: as I hauled a precariously
unbalanced upright piano across a pock-marked floor, it suddenly tipped
over, crashing through a window with a thunderous cacophony of tones.
On the third and final day of shooting, it took
an unexpected four hours to perform a tie-in (obtaining power from a building's
main circuits), cutting our available shooting time by half. We had also
run out of film stock, limiting us to no more than two takes per shot.
The final scene, shot on the top floor of the McCormick Building, required
us to see both the characters inside the room and the buildings outside
through the window, a tricky cinematographic challenge. The sun constantly
moved in and out of clouds, placing incessant demands on Stefan and threatening
our two take restriction. As we finished the final take, the last foot
of film flipped through the camera...
With all our scenes in the can, we were not hemorrhaging
too badly, though we remained fearful that our rushed grass scene might
prove to be a mortal wound...
John MacNeil supplied me with an Avid for two
weeks to cut the film. Unfortunately, a bad video board shut down the
machine for a week and a half, leaving just three days and three sleepless
nights to cut 0!1. And sure enough, the grass scene would not cut together.
But severe limitations inspire severe creativity: we discovered a novel
way to cut the scene that worked better than our original intent.
I work closely with sound designer Matthew Davidson
from the very first draft of a project, keeping him involved with every
stage of the creative process. Matthew is that rare blend of inventive
artist and painstaking technician; he constructed an intricate audioscape
for 0!1 that works on the periphery of the audience's consciousness, sealing
its seamless cinematic universe.
Completing a film is a transcendent act, which
stanches the bloodflow of production, and each successful suture prepares
the filmmaker for the next act of cinematic hara-kiri.
|