Some filmmakers find finishing
the sound component of their film or video project
to be a mysterious and technically daunting process.
Issues like audio pull-ups and SMPTE time code frame
rates can take the fun out of this essential, though
often neglected part of the creative process.
Generally speaking, the sound
work that occurs after production is over falls under
the umbrella of audio post. This includes sound editing,
music editing, sound effects gathering, dialog replacement
and mixing. Larger productions routinely employ a
sound supervisor to oversee a small army of audio
specialists. Watch the credits roll on these films
and you'll see twenty or more names of craftspeople
that worked to get the sound finished. Small budget
filmmakers obviously cannot afford to get this elaborate.
But they still need to finish their sound professionally
if they want their film to be taken seriously. My
work on dozens of feature films as well as short film
projects and broadcast work has allowed me to amass
information that budding auteurs might find useful.
Here are some basic notes on what you can expect from
the process:
After the picture editing
is completed, all audio elements are transferred to
the audio post facility and conformed (re-synced)
to picture. Projects are completed in various ways
depending on budget and the unique needs of each film,
but basically there is an editing phase and a mixing
phase.
Dialog editing is the most
important and time-consuming part of audio post. Dialog
is 'cleaned' & 'prepped' meaning all the extraneous
and numerous little noises are edited out of the tracks
(mouth noises, clothing rustles, clicks, etc.) The
sync sound from the cuts in each scene is split and
built into separate tracks. Spaces between lines are
filled with 'room tone' to provide seamless tracks
that can be individually filtered and later combined
during the mix.
Sound effect elements are
gathered to achieve the filmmaker's vision. Hard effects
are sounds that correspond to particular events like
gunshots or door closes. These can be pulled from
sound libraries and/or custom made. Backgrounds are
ambient or atmospheric (and usually stereo) soundscapes
like traffic or crowds. These tracks are key to strengthening
the illusion that a scene is transpiring in a real
space in real time.
Foley is the art of producing
sounds to match (usually human) action on the screen,
such as footsteps. Small films can't afford much foley
work but it can be lots of fun and pretty effectively
achieved by the director and some willing friends
in the audio mixer's studio.
The topic of Film Music merits
its own column. There are technical issues in composing
music for picture that can't be ignored. I advise
making sure you get exactly what you want from your
composer before you get to the mix and find it doesn't
work, or worse, is out of sync. In my experience less
is more when it comes to music in film.
The Mixing process, when we
combine all the sound elements into a unified whole,
is when the real magic happens. There is a pre-mix
when many sounds are sifted down to a manageable number
of tracks, followed by final mix to finish. Expect
further processing of your mix to be needed to prep
for your chosen delivery format and its corresponding
technical specs.
Here are a few tips for achieving
better audio for your film:
- The number one sound recommendation
I make to filmmakers is to hire an experienced sound
team for your production. One can't do a heck of
a lot in the edit suite with picture shot out-of-focus
or over-exposed. Likewise, poorly recorded production
audio can't always be "fixed in post." If you want
to save time and money in the long run, hire one
of the excellent professionals we have in New England
and benefit from their advice on the set. And during
down time they can make useful 'wild'( non-sync)
recordings of ambient sounds that are invaluable
when assembling your final show.
- Regarding production dialog,
on a bigger film, a high percentage of dialog is
re-recorded in a sound studio months after production
in a process called ADR (Automated Dialog Replacement).
Most films need a few words or lines fixed, but
for an independent filmmaker on a limited budget
it is a very expensive luxury to re-work entire
scenes. So if a line is iffy on the set, rerecord
it 'wild' (sans picture) five or six times. Audio
tape is cheap.
- Choose your locations carefully
with an ear toward sound and keep your sets 'locked
down'. Many directors are surprised when they get
to posting their sound to find out how loud that
passing plane really was. Of course it isn't always
possible to find a quiet place to make a movie but
a little more foresight can maximize your number
of useable takes.
- This may sound obvious
but sound should be used as a story-telling tool.
Start thinking about it early in your development
process. Great films have inventive soundtracks
that utilize foreshadowing, metaphor, humor and
style. For the budget conscious, it's a relatively
inexpensive way to advance a story point or beef
up a character
- Don't not mix. This may
sound self-serving but it's important to have a
realistic line item in your budget to finish sound.
Time and again I have found filmmakers to be reinvigorated
creatively when we get to the magic phase of mixing
all their audio elements to picture after months
or even years of fund-raising, filming and editing.
These are just few thoughts
on a huge and complex topic. Working with sound can
be a fulfilling aspect of the filmmaking process,
whether it is for a short shot on video or a 35mm
feature.
Brian
Depaul Carey owns DEXTER MEDIA, an audio post-production
facility in Boston. Recent mixing credits include
the feature films COULD BE WORSE! and WORKING STIFF,
and the 4-hour documentary series "History of Illegal
Drugs" for the History Channel. He would like to hear
from you at brian@dextermedia.com